This competition varies greatly from shooting competitions found elsewhere. The shooting skills required for this competition will test even the most experienced marksmen.

If you harken back to your younger days of playing the basketball version of H-O-R-S-E, this game is no different. Players will not compete head-to-head with other players per se, but will instead compete against the stages that have been designed. These stages will test important shooting skills, such as:


  • Speed 

  • Accuracy 

  • Cognition 

  • Firearms defense


Intensifying in difficulty as the competition progresses, these stages are designed to help shooters identify their weeknesses so that they can improve their shooting discipline.


Shooters will be given a specific course of fire that they must complete to the letter or they will receive a letter. These courses of fire may include a time limit, limited round count, cognitive recognition drills, low-light defensive scenarios, etc. or may even be a mixture of a few of these skills. Each letter shooters receive will bring them closer to elimination. Once a shooter has received all of the letters to spell HORSE, they will be eliminated from the competition. The last player remaining, or the shooter with the fewest letters at the end of the two hours will be declared our victor.

TIME: 2 Hours (Single Session)

DATES: Click "Book Now"

FEE: $15.00





  • Understanding of the safety rules and range commands:

  • Safety is the primary goal during these competitions, therefore, a cold range is strictly enforced. To help maintain a cold range, shooters are required to observe the following procedures and policies.

  • One's failure to observe these procedures and policies will disqualify them from the competitions at Independence Indoor Shooting.

  • The following safety breeches are all grounds for a person's immediate disqualification from the competition and expulsion from the range.

  • Not observing the range officer's commands

  • A negligent discharge

  • Breaking the 180-degree firing line

  • "muzzling" or "flagging" another with a firearm

  • Handling a firearm behind the firing line and during a no shoot period (cold range)

  • Below are the range commands to become familiar with:

  • "Shooters to the Line"

  • Shooters that were "on deck" move to the firing line.

  • "Load, Make Ready"

  • shooters unholster or uncase their firearms.

  • Shooters load their firearms.

  • Shooters assume the low ready position.

  • "Shooter's Ready?"

  • No response necessary

  • If "no", shout it loud enough for the RSO to hear

  • "Standby"

  • Shooters wait for the signal to begin engaging their targets 

  • "Fire" or Audible Buzz from Shot Timer

  • Shooters engage their targets 

  • "Winner" or Buzz

  • At the signal, shooters cease firing. A winner has been identified.

  • "Unload and Show Clear"

  • Shooters lock their slides open or open their cylinders and show the RSO an empty chamber.

  • "Slide Forward, Hammer Down, and Holster"

  • Once the firearm is deemed clear, the shooters will dry fire their firearm and reholster or recase their firearm.


  • Eye and ear protection

  • Pistol (.22 LR - .45 ACP)

  • Outside-the-waistband holster

  • At least 100 rounds of ammunition

  • Two (2) magazines (one in the firearm and one spare)

  • Hand-held or weapon-mounted flashlight

  • Laser aiming aid (optional)


What kind of optics/sights are allowed in this competition?

  • In this competition, you are able to compete with red dot sights as well as open sights, however, we ask that you refrain from using laser aiming aids. 

Where will the competition results be posted after the competition?

  • The competition results will be available on Facebook and on this website

Am I at any sort of disadvantage if I use a certain caliber rather than another in this competition?

  • You may be, it is hard to say, however, it really depends on your shooting skill. In some of the courses of fire, you will be asked to be extremely accurate and with a smaller diameter projectile (.22 LR) it may be hard to hit the specific taget you have been asked to hit.